
- The king of fighters 2002 para jugar gratis plus#
- The king of fighters 2002 para jugar gratis free#
This is the 1f command throw follow up during the counter stance.But she does have a brief recovery period when the invincibility is over. Mary is completely invincible during this stance.Counters only attacks that aim at Mary's mid-section, either highs or lows.* This follow-up makes Mary perform a head scissors leg throw and causes them to land a half-screen distance away. The light kick version has a shorter height than the heavy kick version. Can be used as an anti-air and a reversal. Mary rises up off the ground with a kick.Mary performs the Spin Fall attack on the fallen opponent.The opponent lands a half screen distance away. * Mary grabs and snaps the opponent's leg * Hard knockdown Punishable if the opponent blocks the slide up-close.
Both versions can combo from her command normals b/f+A or b/f+B. The light kick (B) travels half screen distance and hits low, while the heavy kick (D) travels 3/4ths screen distance and only hits low near the end. Comes out fast and is active for a while. Mary baseball slides towards the opponent.
If the Spin Fall hits, this follow-up will make Mary command grab the opponent for a hard knockdown. Can be used to evade some low height projectiles. Mary front flips towards the opponent, hitting them with her heel. great combo filler (distance dependent). Has lower body invincibility before it hits. Great combo filler (if done after cl.C, cr.C, cl.D). The king of fighters 2002 para jugar gratis free#
Overhead if done raw, and is a free cancel into supers. Mary throws the opponent towards the corner of the screen. The opponent lands a half screen distance away from Mary. Mary slams the opponent to the ground, then elbows them in the midscreen. Jump D is good for jump-ins, only real cross up option. Neutral Jump C/D is a good air-to-air (nj.c hits higher and has a way better hitbox). Jump B is a jumping knee that hits in-front of her. Jump A is a quick punch, hits pretty low (not as low as j.d). Crouch D is a standard sweep, hits low and can whiff cancel into AAfBC super and is good for low profiling people hopping towards you. It can combo into command normals, specials and supers Crouch C is a fast shoulder tackle that has great range, is good combo starter and lowers her crouching hurtbox. Chain-able into themselves and other light normals Crouch A/B are fast and have decent range. Crouch A/B/C can cancel into special, supers and command normals. It's possible to combo into AAfBC if opponent is in corner D is a pretty slow Sobat kick that has lower body invincibility. 1st or 2nd hit can cancel into specials, supers, commaad normals Can cancel into specials, supers, command normals but doesn’t combo into anything though. B is a great poking normal, maybe her best one. A is quick jab, good vs short hop pressure 2nd hit is special, super, command normal cancel-able 1st hit can cancel into BC mode or AAfBC super. D is an axe kick, hitbox starts above head, good for stopping jumps when used as a frame trap. 2nd hit is cancel-able into specials and supers. 1st hit is cancel-able into specials, supers, command normals. C is a 2 hit normal, hits above her head. B hits low, chain-able to all A and B ground normals, if done as a meaty, can link into cl.C The king of fighters 2002 para jugar gratis plus#
A is chain-able to all A and B ground normals, plus on block
Note: You can shortcut the end as b~f+D > qcf+A, A, b, (C) dp+B(1), C. Note: You can only use b~f,b,f+BD when under 30% HP and you can do it as b,f,b,f+BD. Note: You can do b~f+D as b,f+D, no charge, and the SC as dp+B(1), (SC) hcb+C or f,qcf+B(1), (SC) qcb+C. Note: qcf+K has better oki and qcf+P>u+D does more damage and carry. Infinity Rose - charge ~, , + Quick Starter Combo Reference Real Counter - + / Real Backdrop - close, + / Straight Slicer - charge ~ + / Crab Clutch - + / Stun Fang - + / Spin Heel Attack - +